This is my first post in quite a while but I hope many more will follow as I now have the time, as well as the motivation, to really get this thing going.
I picked up the new Super Smash Bros. today for my Nintendo 3DS and as I was bringing it home I couldn’t help but wonder, “Is this really going to feel like a true Super Smash Bros. game?” I’m sure this question popped up in the minds of many skeptical fans of the series as soon as the game was announced.
After playing an hour or two, I have to say the answer to this question is an emphatic YES. The game feels like Smash Bros. and looks fantastic on my Nintendo 3DS XL’s screen. The biggest concern many people had is that it would feel unnatural playing a Smash game on a handheld instead of a more traditional controller (in other words, for the vast majority of players, a GameCube controller). While in my first couple of rounds the controls felt a little wonky I have since adjusted and now feel like I have nearly as much control as I would playing with my preferred controller.
The second major relief is that the game is truly a full featured Smash Bros. offering. There are all the game modes you would expect and more, such as Smash Run, a mode in which you fight classic video game enemies to acquire stat boosts and eventually face off against your opponents in a randomized contest a la City Trial mode from Kirby Air Ride. In addition to this, the roster is pretty fleshed out with more than 36 characters and a host of new characters that all have unique feels and seem to fit in perfectly to the preexisting roster. Not to mention that this time around we get a good online play system which includes ranked competitive matches!
I am only a few hours into Super Smash Bros. for 3DS but I am already just as enthralled by the title as I was by its console predecessors. I must say that the game has met and surpassed all expectations I had for it. Given the quality of this release I can’t wait to experience the Wii U version of the game.
Well played Nintendo, Well played.