League of legends mid-july patch thoughts

So the new League of Legends patch was  released a while back! It brings a host of overall tweaks to the game as well as some big changes for a couple champs!

For this article I would like to focus on the changes to the champions because those the most game-impacting changes made this patch.

So what are these changes? A quick recap of the biggest ones!

 

Evelynn (Remade)

  • Shadow Walk (Passive)
    • Evelynn fades away into the shadows. She can only be seen by nearby enemy Champions or true sight
    • While in stealth, Evelynn regenerates 1% of her max Mana every second
    • Casting spells, taking damage, or dealing damage unstealths Evelynn for 8 seconds
  • Hate Spike
    • 19/23/27/31/35 Mana, 1.5 second Cooldown
    • Evelynn fires a line of spikes through a nearby enemy, dealing 40/60/80/100/120 (+0.45 Ability Power) (+0.4 bonus Attack Damage) magic damage to all enemies in its path
    • Hate Spike prioritizes what Evelynn has attacked recently
  • Dark Frenzy
    • No Cost, 20 second Cooldown
    • Passive: Evelynn’s spell hits on enemy Champions grant her 4/8/12/16/20 Movement Speed for 3 seconds (effect stacks up to 4 times)
    • Active: Evelynn removes all slows affecting her and gains 30/40/50/60/70% Movement Speed for 3 seconds
    • Champion kills and assists refresh Dark Frenzy’s cooldown
  • Ravage
    • 50/55/60/65/70 Mana, 9 second Cooldown
    • Evelynn slashes a target enemy 2 times, dealing 35/60/85/110/135 (+0.5 Ability Power) (+0.4 bonus Attack Damage) magic damage with each strike
    • Evelynn then gains 60/75/90/105/120% Attack Speed for 3 seconds
  • Agony’s Embrace
    • 100 Mana, 150/120/90 second Cooldown
    • Evelynn impales all enemies in the targeted area, dealing 15/20/25% (+1% per 50 Ability Power) of their maximum Health in magic damage and slowing their Movement Speed by 30/50/70% for 2 seconds
    • Evelynn siphons their pain, gaining a 150/225/300 health shield for each enemy Champion hit which lasts up to 6 seconds

Malzahar

  • Summon Voidling (Passive)
    • Voidlings prioritize enemies Malzahar is autoattacking if Malefic visions isn’t present
    • Voidling pathing and general AI improved
    • Voidlings will now hide in brush and won’t attack if Malzahar is in brush and not in combat
    • Voidling dance animation added
  • Call of the Void
    • Delay is now consistent at 0.6 seconds
    • Now deals damage in a single hit – rather than two separate hits
    • Now grants vision along the entire line path – rather than only at the two end points
    • Now deals damage to units surrounding the end points
  • Null Zone
    • Cast time removed – Malzahar may now cast this ability while moving
    • Damage now starts 0.25 seconds after casting the ability
  • Nether Grasp
    • Malzahar ignores orders that would cancel his ultimate within the first 0.5 seconds of Nether Grasp
    • Voidlings prioritize champions immobilized in Nether Grasp above all other priorities

Twitch (Remade)

  • Stats
    • Attack Range increased to 550 from 500
    • Base Health increased to 389 from 356
    • Health per level increased to 81 from 78
    • Base Mana increased to 220 from 180
    • Mana per level increased to 40 from 35
    • Base Attack Damage reduced to 47 from 51.56
    • Attack Damage per level reduced to 3 from 3.3
    • Attack animation improved
  • Deadly Venom (Passive)
    • Damage reduced to 12/24/36/48 per stack from 15/30/45/60
  • Ambush
    • 60 Mana, 16 second Cooldown
    • After 1.25 seconds, Twitch becomes invisible for 4/5/6/7/8 seconds and gains 20% Movement Speed. Twitch gains 30/40/50/60/70% Attack Speed for 5 seconds after revealing himself
  • Venom Cask
    • 50 Mana, 13/12/11/10/9 second Cooldown
    • Twitch hurls a cask full of venom to target area that slows targets by 25/30/35/40/45% for 3 seconds and adds 2 stacks of Deadly Venom
  • Expunge
    • 70/75/80/85/90 Mana, 12/11/10/9/8 second Cooldown
    • Deals 20/35/50/65/80 plus 15/20/25/30/35 (+0.2 Ability Power) (+0.25 bonus Attack Damage) per stack of Deadly Venom as physical damage to all nearby enemies affected by Deadly Venom
    • No longer removes Deadly Venom stacks
  • Spray and Pray
    • 100/125/150 Mana, 120/110/100 second Cooldown
    • Twitch’s basic attacks become powerful piercing bolts with 300 bonus range, and Twitch gains 20/28/36 Attack Damage. Each bolt deals 20% less damage to subsequent targets down to a minimum of 40% damage. Lasts 7 seconds.

Xin Zhao (Remade)

  • Stats
    • Base Attack Speed increased to 0.672 from 0.658
    • Attack Speed per level increased to 2.7% from 2.5%

    Challenge (Passive)

    • Xin Zhao challenges his target with his basic attacks and Audacious Charge, reducing their Armor by 15% for 3 seconds. Only one target can be challenged at a time.
  • Three Talon Strikes
    • Now reduces his other ability cooldowns by 1 second with each strike
    • Attack Damage ratio increased to 1.2 from 1.0
    • Cooldown reduced to 9/8/7/6/5 seconds from 10
  • Battle Cry
    • Passive: Heals Xin Zhao for 26/32/38/44/50 (+0.7 Ability Power) every third basic attack
    • Active no longer reduces other abilities’ cooldowns
    • Cooldown reduced to 16/15/14/13/12 seconds from 24/22/20/18/16
    • Mana Cost increased to 40 from 35
  • Audacious Charge
    • Now challenges the target
    • Damage increased to 70/115/160/205/250 (+0.6 Ability Power) from 70/110/150/190/230 (+0.4 Ability Power)
    • Slow increased to 25/30/35/40/45% from 20/25/30/35/40%
    • Slow duration increased to 2 seconds from 1.5
    • Range reduced to 600 from 650
    • Cooldown reduced to 13/12/11/10/9 seconds from 16/15/14/13/12
  • Crescent Sweep
    • Now knocks all unchallenged targets back
    • Now has a 1.0 bonus Attack Damage ratio
    • Cooldown increased to 100/90/80 seconds from 75
    • Armor and Magic Resist bonus adjusted to 15/20/25 per champion hit from 25 + 7/10/13 per champion hit
    • Now has a new particle

So I have played all of these champs except malz a bit post-patch and will go through my impressions on them separately.

 

First up is Eve. She received a major rework this patch and it really shows. Her spammable q now damages enemies in a line and appears to have slightly better range. This I feel is a major buff for her because pre-patch she had a lot of trouble chasing fleeing champions and the upgraded range on her q now allows her to secure some kills she previously would not be able to. Another addition to her ability to chase down targets is her new w! It gives a nice burst of movespeed and has proved very useful in the games I’ve played her. Her e has not changed much, but a notable plus is that it gives her a nice attack speed buff after use. Her ult has received a total rework as well. It now is an aoe with pretty nice range while also providing a sizable shield to Eve which scales depending on how many targets she hits. Finally, her new passive completely enhances her stealth gameplay! It now puts her into a “stealth” 8 seconds after combat and makes her regenerate 1% of her total mana every second. However, unlike conventional stealth she will become temporarily revealed if she strays to close to an enemy champion or pink ward. Overall, it feels like she is a brand new champion and appears to be performing much better than she used to. I feel like her stealth when she is jungling or roaming really adds to a team as the only wards that are really effective against her are pink wards, which add a good amount of extra cost to purchasing wards.

 

Next is Malzahar, who has received some minor changes that seem to have made playing him a bit more enjoyable. The most important change is that they have upgraded the AI of Malzahar’s viodlings. They now prioritize targets much better and will now even hide in a bush when Malz is attempting to be sneaky instead of always awkwardly standing wherever they please. The second interesting change is that Malzahar’s aoe pool ability can now be cast while moving without a cast time, which will hopefully allow him to better combo his abilities. I haven’t had a chance to play him much post-patch so let me know what your impressions are down in the comments!

 

Twitch is finally back! He has received a couple changes to his kit that don’t change him to the extent where he is unrecognizable, but changes the feel you get from playing him. He no longer scales harder than any other AD carry in the late game because of his ult. It still provides good team fight damage but is now more about the application of his poison passive in preparation for the utilization of his improved expunge. This slight late-game change has been balanced out by making his abilities much better in the early game and improving a lot of his base stats. He is now a good competitive pick with other AD carries and does well at his role!

 

Xin has received a couple slight changes that I feel were nice but have not changed his overall feel too much. He now has a new passive which makes his auto-attacks mark targets and lower their armor. The healing from his old passive has been moved to his W and the former cool-down reduction from his W’s active has now been placed on his three hit Q. On top of this, his ult now knocks back all targets not marked by his passive. These changes have made xin a bit more bursty and have brought him to a level where he can now be considered a decent pick (especially for top lane, though his jungling feels slightly weaker now).

 

And there you have it! Riot has released another awesome patch and have shown their player base that they not only plan on releasing new champions, but also go back to fix champions that need some love.